Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Graduated. Gain an rival who is upset that Mervin Taylor left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
23 |
Hard times caused by a lack of interstellar trade costs Mervin Taylor's job. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Befriended by a senior agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Hard times caused by a lack of interstellar trade costs Mervin Taylor's job. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
41 |
Mervin Taylor foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
43 |
Vessel participates in a diplomatic mission. |
7 |
45 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
46 |
Good fortune |
8 |
49 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
49 |
Continued as Navy (Line/Crew). |
9 |
51 |
During a battle, defeat or victory depends on Mervin Taylor's actions. Mervin Taylor actions lead to an honorabe discharge. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Mervin Taylor secretly provide religious rites for a dying leader or noble, although they do not share Mervin Taylor's faith. Gain an Ally in the family and a Rival who disagrees with Mervin Taylor's choice. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Mervin Taylor come into conflict with a splinter group Mervin Taylor's own religion which maintains Mervin Taylor's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |