Retired Petty Officer, 2nd class Mervin Taylor  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Halka 78 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2)8 (0)111771
Has achieved many things in life
 
Skills
Animals 0
Art (Performing) 0
Athletics (Strength) 1
Clairvoyance 1
Deception 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Leadership 1
Mechanic 1
Persuade 1
Pilot 0
Recon 1
Science (Life Sciences/Psionicology) 0
Steward 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent13
Navy Line/Crew Petty Officer, 2nd class35
Believer Missionary/Humanitarian Junior Project Worker02
Retired 05
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Raul Reed Rival 1 1 0 3 Halka (M/35)
Flo French Enemy 0 1 2 1 Halka (F/69)
Lorenzo Bluit Ally 3 0 2 2 Halka (M/76)
Lorenzo Bluit gains in influence.
Percival Blakely Rival 1 1 1 2 Halka (M/53)
Thelma Scenay Rival 1 1 4 6 Iltharan (F/23)
Juyeyel Lel Rival 0 3 0 4 Ael Yael (M/40)
Nealie Nagle Rival 0 2 5 0 Halka (F/46)
Relationship soured.
Yaealhi Yaljehi Ally 3 0 4 0 Ael Yael (M/73)
Enoch Carrington Ally 1 0 1 2 Darmine (M/63)
Wilmer Myers Ally 2 0 1 2 Halka (M/45)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Moved to a new world.
1 22 Graduated. Gain an rival who is upset that Mervin Taylor left the community.
2 22 Became a Agent (Intelligence).
2 23 Hard times caused by a lack of interstellar trade costs Mervin Taylor's job.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 28 Befriended by a senior agent.
4 30 Continued as Agent (Intelligence).
4 33 Hard times caused by a lack of interstellar trade costs Mervin Taylor's job.
5 33 Failed to qualify for Journalist (Entertainer).
5 33 Submitted to the draft.
5 33 Became a Navy (Line/Crew) with the new title Crewman.
5 37 Vessel participates in a diplomatic mission.
6 37 Continued as Navy (Line/Crew).
6 41 Mervin Taylor foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6 41 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 41 Continued as Navy (Line/Crew).
7 43 Vessel participates in a diplomatic mission.
7 45 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
8 45 Continued as Navy (Line/Crew).
8 46 Good fortune
8 49 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
9 49 Continued as Navy (Line/Crew).
9 51 During a battle, defeat or victory depends on Mervin Taylor's actions. Mervin Taylor actions lead to an honorabe discharge.
10 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Mervin Taylor secretly provide religious rites for a dying leader or noble, although they do not share Mervin Taylor's faith. Gain an Ally in the family and a Rival who disagrees with Mervin Taylor's choice.
11 55 Continued as Believer (Missionary/Humanitarian).
11 56 Mervin Taylor come into conflict with a splinter group Mervin Taylor's own religion which maintains Mervin Taylor's version is the wrong one. Gain 3 Rivals.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired at age 56.
12 56 Retired.
12 57 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 61 Betrayal. Convert an Ally into a Rival or Enemy.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 68 Victim of a crime.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 76 A new romantic starts. Gain an Ally.
17 76 Aging Crisis. Owe 60,000 for medical bills.
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