Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Carey Spencer to flee and vows to hunt Carey Spencer down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Carey Spencer's Contacts or Allies betrays Carey Spencer, ending Carey Spencer's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Given advanced training in a specialist field |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Carey Spencer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Attempted a risky adventure and was injured. |
6 |
37 |
Injured. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |