Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Failed to qualify for Cavalry (Army). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Attacked by enemies that Armand Wigram easily defeat. |
2 |
22 |
Gain Enemy if Armand Wigram don't already have one. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
27 |
Gain Enemy if Armand Wigram don't already have one. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
33 |
Armand Wigram do not know what happened to Armand Wigram. There is a gap in Armand Wigram's memory. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Failed to qualify for Colonist (Citizen). |
6 |
36 |
Switched to Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Armand Wigram's Contacts or Allies betrays Armand Wigram, ending Armand Wigram's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
40 |
Rewarded for a successful mission. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
43 |
Advanced training in a specialist field. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Agent (Intelligence). |
9 |
47 |
Advanced training in a specialist field. |
9 |
50 |
Promoted to Agent (Intelligence) rank 3. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |