Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
33 |
Spend several years jumping from world to world in Walker Hand's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 4. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Walker Hand spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Gain a contact in an alien race. |
6 |
38 |
Continued as Scout (Courier). |
6 |
39 |
Walker Hand's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
6 |
42 |
Promoted to Scout (Courier) rank 5. |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Walker Hand spend a great deal of time on the fringes of Charted Space. |
7 |
46 |
Gain a contact in an alien race. |
7 |
46 |
Promoted to Scout (Courier) rank 6. |
8 |
46 |
Continued as Scout (Courier). |
8 |
49 |
Walker Hand discover a world, item or information of worth to the Imperium. |
8 |
50 |
Promoted to Scout (Courier) rank 7. |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
When dealing with an alien race, Walker Hand botch an opportunity to gather extra intelligence about them. |
9 |
54 |
Walker Hand have no idea what happened to Walker Hand – they found Walker Hand's ship drifting on the fringes of friendly space. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Make an unexpected connection outside Walker Hand's normal circles. Gain a Contact. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Risk Walker Hand's fortune on a possibility lucrative deal and win. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |