Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
America Gardiner do not know what happened to America Gardiner. There is a gap in America Gardiner's memory. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
America Gardiner's scout ship is one of the first on the scene to rescue the survivors of a disaster but America Gardiner fail to help. Gain an Enemy. |
3 |
28 |
America Gardiner have no idea what happened to America Gardiner – they found America Gardiner's ship drifting on the fringes of friendly space. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Courier) with previous rank. |
4 |
31 |
America Gardiner's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
5 |
34 |
Switched to Drifter (Barbarian). |
5 |
37 |
America Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
America Gardiner faith is shaken. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
44 |
America Gardiner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Army (Cavalry) with the new title Private. |
8 |
46 |
Assigned to an urbanised planet torn by war. |
8 |
48 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
9 |
48 |
Voluntarily left Cavalry |
9 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
49 |
America Gardiner retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |