Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Political upheaval strikes Paulina Nevil's homeworld, and Paulina Nevil is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
A revolution, attack or other unusual event throws Paulina Nevil's life into chaos, forcing Paulina Nevil to leave the planet. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Injured. |
5 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
35 |
Involved in the planning of an impressive heist. |
6 |
37 |
Continued as Rogue (Pirate). |
6 |
40 |
Paulina Nevil spend months in the dangerous criminal underworld. |
6 |
41 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
41 |
Continued as Rogue (Pirate). |
7 |
45 |
Betrayed by a friend. One of Paulina Nevil's Contacts or Allies betrays Paulina Nevil, ending Paulina Nevil's career. That Contact or Ally becomes a Rival or Enemy. |