Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Aurore Clarke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Aurore Clarke join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
38 |
Scarred. Fully recovered. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Gained a contact. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Accused of a crime |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Aurore Clarke do not know what happened to Aurore Clarke. There is a gap in Aurore Clarke's memory. |
9 |
47 |
Became a Scout (Courier). |
9 |
50 |
Aurore Clarke's scout ship is one of the first on the scene to rescue the survivors of a disaster but Aurore Clarke fail to help. Gain an Enemy. |
9 |
50 |
Aurore Clarke have no idea what happened to Aurore Clarke – they found Aurore Clarke's ship drifting on the fringes of friendly space. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Courier). |
10 |
53 |
Aurore Clarke's ship is damaged, and Aurore Clarke have to hitch-hike Aurore Clarke's way back across the stars to the nearest scout base. |
10 |
53 |
Gain 2 Contacts. Gain 2 Enemies. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Gained a contact. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Aurore Clarke retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Aurore Clarke refused an offer of inducements to betray Aurore Clarke's faith. Gain 6 enemies. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |