Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Sammie Lord retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Sammie Lord is caught in the periphery of a scandal. |
2 |
23 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Sammie Lord faith enjoys an explosion of popularity largely thanks to Sammie Lord's efforts. |
3 |
27 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Sammie Lord secretly provide religious rites for a dying leader or noble, although they do not share Sammie Lord's faith. Gain an Ally in the family and a Rival who disagrees with Sammie Lord's choice. |
4 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
A notable academic consults with Sammie Lord about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
39 |
Sammie Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Established a network of contacts. Gain 3 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Accused of a crime |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Became a Prisoner (Fixer). |
9 |
50 |
Parole hearing. |
9 |
51 |
Promoted to Prisoner (Fixer) rank 1. |
9 |
51 |
Paroled from prison. |
10 |
51 |
Became a Entertainer (Performer). |
10 |
55 |
Gain a patron in the arts. Gain an Ally |
10 |
55 |
Promoted to Entertainer (Performer) rank 1. |
11 |
55 |
Continued as Entertainer (Performer). |
11 |
56 |
Criticised a questionable political leader on Sammie Lord's homeworld, causing his downfall. Gain an Enemy |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Entertainer (Performer). |
12 |
62 |
One of Sammie Lord's pieces of art is stolen, and the investigation brings Sammie Lord into the criminal underworld. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |