Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Good fortune |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
32 |
Continued as Merchant (Merchant Marine). |
3 |
33 |
Laverne Pettitt's business or ship thrives. |
3 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
36 |
Continued as Merchant (Merchant Marine). |
4 |
38 |
Laverne Pettitt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
38 |
Failed to qualify for Corporate Agent (Agent). |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
40 |
Survived a risky adventure but gained nothing. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
43 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
7 |
43 |
Failed to qualify for Journalist (Entertainer). |
7 |
43 |
Submitted to the draft. |
7 |
43 |
Returned to Merchant (Merchant Marine). |
7 |
45 |
Imperial trade restrictions force Laverne Pettitt out of business. |
8 |
45 |
Became a Scout (Explorer). |
8 |
48 |
Spend several years jumping from world to world in Laverne Pettitt's scout ship. |
8 |
49 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |