Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Vickie Fabble spend months in the dangerous criminal underworld. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Vickie Fabble discover a world, item or information of worth to the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
Vickie Fabble spend a great deal of time on the fringes of Charted Space. |
5 |
37 |
Gain a contact in an alien race. |
6 |
38 |
Continued as Scout (Courier). |
6 |
41 |
Vickie Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
42 |
Given specialist training in vehicles. |