Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Kamgar run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
20 |
Kamgar do not know what happened to Kamgar. There is a gap in Kamgar's memory. |
3 |
20 |
Became a Scout (Surveyor). |
3 |
21 |
Kamgar's scout ship is one of the first on the scene to rescue the survivors of a disaster but Kamgar fail to help. Gain an Enemy. |
3 |
21 |
Psychologically damaged by Kamgar's time in the scouts. |
3 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
24 |
Continued as Scout (Surveyor). |
4 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
28 |
A new romantic starts. Gain an Ally. |
6 |
30 |
Voluntarily left Missionary/Humanitarian |
6 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
33 |
Kamgar's business or ship thrives. |
6 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A good deal ensures Kamgar is living the high life for a few years. |
7 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
38 |
Continued as Merchant (Merchant Marine). |
8 |
39 |
Make an unexpected connection outside Kamgar's normal circles. Gain a Contact. |
8 |
42 |
Forced to muster out. |