Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
21 |
Carroll Wade have no idea what happened to Carroll Wade – they found Carroll Wade's ship drifting on the fringes of friendly space. |
3 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
21 |
Became a Drifter (Scavenger). |
3 |
23 |
Betrayed by a friend. One of Carroll Wade's Contacts or Allies betrays Carroll Wade, ending Carroll Wade's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
23 |
Became a Scholar (Physician). |
4 |
25 |
Win a prestigious prize for Carroll Wade's work. |
5 |
27 |
Continued as Scholar (Physician). |
5 |
28 |
An expedition or voyage goes wrong, leaving Carroll Wade stranded in the wilderness. |
6 |
28 |
Switched to Drifter (Barbarian). |
6 |
32 |
Spend time with an alien race. Gain a contact. |