Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Expand the field of Profession (Biologicals), but gain a Rival in Tim Clubb's former tutor. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Colonist (Citizen). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
30 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
30 |
Failed to qualify for Broker (Merchant). |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
33 |
Tim Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
33 |
Became a Citizen (Colonist). |
4 |
35 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
5 |
35 |
Failed to qualify for Field Researcher (Scholar). |
5 |
35 |
Switched to Drifter (Scavenger). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
6 |
39 |
Continued as Drifter (Scavenger). |
6 |
42 |
Tim Clubb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Failed to qualify for Explorer (Scout). |
7 |
42 |
Switched to Drifter (Barbarian). |
7 |
44 |
Attacked by enemies that Tim Clubb easily defeat. |
7 |
44 |
Gain Enemy if Tim Clubb don't already have one. |
7 |
46 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
46 |
Continued as Drifter (Barbarian). |
8 |
48 |
Nearly killed. Owe 11,250 for medical bills. |
9 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
52 |
Opponents of Tim Clubb's belief system ambush Tim Clubb. |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |