Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Connie Harvey into bankruptcy. Connie Harvey salvages what Connie Harvey can. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
28 |
Connie Harvey rise to a position of power in Connie Harvey's colony or corporation. |
3 |
30 |
Promoted to Citizen (Corporate) rank 1. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Switched to Merchant (Free Trader). |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
Risk Connie Harvey's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
46 |
Connie Harvey's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
48 |
Gained a contact. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |