Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
21 |
A mission goes disastrously wrong due to Ricky Hunt's commander’s error or incompetence, but Ricky Hunt survive. |
2 |
21 |
Cover for the commander and gain an Ally. |
3 |
23 |
Continued as Marine (Marine Support). |
3 |
27 |
On the front lines of a planetary assault and occupation. |
3 |
27 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
31 |
Ricky Hunt is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Became a Agent (Corporate Agent). |
5 |
33 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
35 |
Voluntarily left Corporate Agent |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
A notable academic consults with Ricky Hunt about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Continued as Believer (Missionary/Humanitarian). |
7 |
43 |
A notable academic consults with Ricky Hunt about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Opponents of Ricky Hunt's belief system ambush Ricky Hunt. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
46 |
Switched to Drifter (Scavenger). |
9 |
48 |
Ricky Hunt do not know what happened to Ricky Hunt. There is a gap in Ricky Hunt's memory. |
10 |
48 |
Returned to Believer (Missionary/Humanitarian). |
10 |
50 |
Ricky Hunt aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
53 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |