Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A good deal ensures Howell Kildare is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A series of bad deals and decisions force Howell Kildare into bankruptcy. Howell Kildare salvages what Howell Kildare can. |
5 |
33 |
Became a Rogue (Enforcer). |
5 |
35 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Howell Kildare is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Risk Howell Kildare's fortune on a possibility lucrative deal and win. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Enforcer (Rogue). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Amnesia. |