Retired Initiate Isiah Patterson  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 84 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 5 (-1)111975
Fragmented, Likeable, Receding hairline
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Carouse 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Gun Combat (Energy) 1
Investigate 0
Mechanic 0
Medic 0
Melee (Unarmed) 2
Persuade 3
Recon 2
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/Sophontology) 1
Seafarer 0
Stealth 2
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 13
Rogue Thief 13
Drifter Scavenger 02
Merchant Merchant Marine Crewman01
Scholar Scientist 23
Believer Mainstream Believer Initiate13
Retired 04
 
Name Type Affinity Enmity Power Influence Species
John Sherris Rival 0 3 5 3 Swanfeh (F/49)
Annie Newman Rival 0 6 0 1 Urunishani (F/15)
Very bad falling out.
Abraham Rivera Ally 2 0 2 1 Happrhani (M/91)
Christian Andrew Ally 3 0 2 0 Lancian (M/73)
Forgiveness.
 
Term Age History
1 18 Became a Drifter (Barbarian).
2 22 Continued as Drifter (Barbarian).
2 26 Attacked by enemies that Isiah Patterson easily defeat.
2 26 Gain Enemy if Isiah Patterson don't already have one.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 29 Isiah Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 29 Became a Rogue (Thief).
4 32 Isiah Patterson spend months in the dangerous criminal underworld.
5 33 Attempted to change assignments.
5 33 Failed to qualify for Pirate (Rogue).
5 33 Continued as Rogue (Thief).
5 36 Involved in the planning of an impressive heist.
5 37 Forced to continue current assignment.
5 37 Promoted to Rogue (Thief) rank 1.
6 37 Continued as Rogue (Thief).
6 38 Betrayed by a friend. One of Isiah Patterson's Contacts or Allies betrays Isiah Patterson, ending Isiah Patterson's career. That Contact or Ally becomes a Rival or Enemy.
7 38 Switched to Drifter (Scavenger).
7 41 Isiah Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 41 Failed to qualify for Performer (Entertainer).
8 41 Submitted to the draft.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
9 43 Returned to Drifter (Scavenger).
9 44 Betrayed by a friend. One of Isiah Patterson's Contacts or Allies betrays Isiah Patterson, ending Isiah Patterson's career. That Contact or Ally becomes a Rival or Enemy.
10 44 Became a Scholar (Scientist).
10 47 Win a prestigious prize for Isiah Patterson's work.
10 48 Promoted to Scholar (Scientist) rank 1.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 48 Retired at age 48.
11 48 Continued as Scholar (Scientist).
11 49 Assigned to work on a secret project for a patron or organisation.
11 52 Promoted to Scholar (Scientist) rank 2.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Continued as Scholar (Scientist).
12 54 A disaster leaves several injured, and others blame Isiah Patterson, forcing Isiah Patterson to leave Isiah Patterson's career. Gain a Rival.
12 54 Scarred. Fully recovered. Owe 2,500 for medical bills.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 54 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 58 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 58 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 58 Aging Crisis. Owe 20,000 for medical bills.
14 58 Continued as Believer (Mainstream Believer).
14 60 Isiah Patterson retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 62 Aging Crisis. Owe 20,000 for medical bills.
15 62 Continued as Believer (Mainstream Believer).
15 66 Isiah Patterson is chosen to represent Isiah Patterson's faith in a vid show or other highly public forum.
16 66 Aging Crisis. Owe 20,000 for medical bills.
16 66 Voluntarily left Mainstream Believer
16 66 Retired.
16 68 Betrayal. Convert an Ally into a Rival or Enemy.
17 70 Aging Crisis. Owe 20,000 for medical bills.
17 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 74 Aging Crisis. Owe 50,000 for medical bills.
18 76 Moved to a new world.
19 78 Aging Crisis. Owe 30,000 for medical bills.
19 82 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 82 Aging Crisis. Owe 50,000 for medical bills.
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