Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Lonnie Gordon left the community. |
2 |
22 |
Failed to qualify for Thief (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Lonnie Gordon's ship is damaged, and Lonnie Gordon have to hitch-hike Lonnie Gordon's way back across the stars to the nearest scout base. |
2 |
26 |
Gain 5 Contacts. Gain 2 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Lonnie Gordon spend a great deal of time on the fringes of Charted Space. |
3 |
28 |
Gain a contact in an alien race. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
Gained a contact. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Lonnie Gordon spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Continued as Scout (Courier). |
6 |
42 |
When dealing with an alien race, Lonnie Gordon have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Courier). |
7 |
46 |
Spend several years jumping from world to world in Lonnie Gordon's scout ship. |
7 |
46 |
Forced to muster out. |