Retired Force Commander Abner McMillan  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 64 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 8 (0)111768
Reluctant
 
Skills
Admin 1
Animals 0
Athletics (Strength) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gunner 0
Leadership 2
Mechanic 0
Pilot (Spacecraft) 1
Profession (Hostile Environment) 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 3
Survival 2
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Scout Courier 05
Marine Star Marine Force Commander3 / 03
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Annabell Uleaven Contact 1 1 2 5 Suerrat (F/55)
Otha Borthwell Enemy 0 4 2 0 Suerrat (M/74)
Virgil Winn Contact 3 1 3 3 Irhadre (F/78)
Thurman Kennedy Contact 2 1 3 2 Azhanti (M/26)
Thurman Kennedy is a member of an organisation which holds a generally opposite view of the Traveller.
Doris Shelton Contact 1 2 3 5 Sydite (F/76)
Eugenie Forrest Contact 2 2 0 1 Suerrat (F/46)
Lillie Collins Enemy 0 2 0 0 Humaniti (M/25)
Lillie Collins is actually an organisation such as a political movement or modest sized business.
Elie Long Enemy 0 3 0 2 Ayansh'i (M/70)
Elie Long gains in influence.
Maye Kim Enemy 0 2 0 3 Dolphin, Imperium (F/66)
Bradford Watkins Enemy 0 1 2 2 Suerrat (M/23)
Relationship redefined. Ally becomes an enemy.
Waldo McCnaghty Rival 1 1 2 1 Irhadre (M/28)
Louie Thompkins Rival 1 2 4 2 Suerrat (M/82)
Leota Rouse Rival 1 1 1 3 Suerrat (F/16)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Severely injured.
2 21 Became a Scout (Courier).
2 22 Perform an exemplary service for the scouts.
3 25 Continued as Scout (Courier).
3 27 Abner McMillan survey an alien world.
4 29 Continued as Scout (Courier).
4 31 Perform an exemplary service for the scouts.
5 33 Continued as Scout (Courier).
5 35 Abner McMillan spend a great deal of time on the fringes of Charted Space.
5 35 Gain a contact in an alien race.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Explorer (Scout).
6 37 Continued as Scout (Courier).
6 38 Abner McMillan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abner McMillan fail to help. Gain an Enemy.
6 38 Abner McMillan's ship is damaged, and Abner McMillan have to hitch-hike Abner McMillan's way back across the stars to the nearest scout base.
6 38 Gain 4 Contacts. Gain 3 Enemies.
7 41 Voluntarily left Courier
7 41 Failed to qualify for Army Support (Army).
7 41 Submitted to the draft.
7 41 Became a Marine (Star Marine) with the new title Marine.
7 43 A new romantic starts. Gain an Ally.
7 45 Commissioned in Marine (Star Marine) with the new title Lieutenant.
7 45 Promoted to Marine (Star Marine) officer rank 2 with the new title Captain.
8 45 Aging Crisis. Owe 20,000 for medical bills.
8 45 Retired at age 45.
8 45 Attempted to change assignments.
8 45 Failed to qualify for Marine Support (Marine).
8 45 Continued as Marine (Star Marine).
8 49 Assigned to an assault on an enemy fortress.
8 49 Promoted to Marine (Star Marine) officer rank 3 with the new title Force Commander.
9 49 Aging Crisis. Owe 60,000 for medical bills.
9 49 Continued as Marine (Star Marine).
9 50 A mission goes wrong and Abner McMillan is stranded behind enemy lines. Ejected from the service.
10 50 Aging Crisis. Owe 30,000 for medical bills.
10 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 54 Abner McMillan come into conflict with a splinter group Abner McMillan's own religion which maintains Abner McMillan's version is the wrong one. Gain 1 Rivals.
11 54 Aging Crisis. Owe 20,000 for medical bills.
11 54 Retired.
11 57 A romantic relationship ends badly. Gain a Rival or Enemy.
12 58 Aging Crisis. Owe 20,000 for medical bills.
12 60 Find Ancient Technology.
13 62 Aging Crisis. Owe 40,000 for medical bills.
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