Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Involved in a gambling ring. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Gained a contact. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
35 |
Hugo Fleming is blamed for an accident that causes the death of several crew members. Hugo Fleming's guilt drives Hugo Fleming to excel. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
6 |
39 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Switched to Scholar (Scientist) with previous rank. |
7 |
41 |
Win a prestigious prize for Hugo Fleming's work. |