Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Victim of a crime |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Scholar (Physician) rank 2. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
A disaster or war strikes. |
3 |
30 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
30 |
The planetary government interferes with Merrill Coleman's research for political or religious reasons. Merrill Coleman continue working openly and gain an Enemy. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
32 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
35 |
Assigned to work on a secret project for a patron or organisation. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 4. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Scientist) with previous rank. |
6 |
42 |
Win a prestigious prize for Merrill Coleman's work. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
43 |
A disaster leaves several injured, and others blame Merrill Coleman, forcing Merrill Coleman to leave Merrill Coleman's career. Gain a Rival. |
7 |
43 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Failed to qualify for Courier (Scout). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
49 |
Gained a contact. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
52 |
Amnesia. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 2. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
56 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |