Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
A good deal ensures Delbert Edward is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Delbert Edward's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
34 |
Delbert Edward is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Delbert Edward easily defeat. |
5 |
37 |
Gain Enemy if Delbert Edward don't already have one. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
41 |
Betrayed by a friend. One of Delbert Edward's Contacts or Allies betrays Delbert Edward, ending Delbert Edward's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Delbert Edward Delbert Edward's job. |
7 |
45 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
45 |
Continued as Agent (Intelligence). |
8 |
47 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
Delbert Edward come into conflict with a splinter group Delbert Edward's own religion which maintains Delbert Edward's version is the wrong one. Gain 1 Rivals. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Retired. |
10 |
51 |
Victim of a crime. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Accused of a crime. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Victim of a crime. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |