Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
A mission goes wrong; Clint Young and several others are captured and mistreated by the enemy. Gain Clint Young's jailer as an Enemy. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
24 |
Moved to a new world. |
2 |
24 |
Forced to continue current assignment. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Clint Young do not know what happened to Clint Young. There is a gap in Clint Young's memory. |
5 |
29 |
Became a Agent (Intelligence). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
33 |
Continued as Agent (Intelligence). |
6 |
34 |
An investigation takes on a dangerous turn. |
6 |
34 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Failed to qualify for Physician (Scholar). |
8 |
41 |
Switched to Drifter (Barbarian). |
8 |
42 |
Betrayed by a friend. One of Clint Young's Contacts or Allies betrays Clint Young, ending Clint Young's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Became a Scout (Surveyor). |
9 |
44 |
When dealing with an alien race, Clint Young have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
46 |
Continued as Scout (Surveyor). |
10 |
49 |
Spend several years jumping from world to world in Clint Young's scout ship. |
10 |
50 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Continued as Scout (Surveyor). |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
54 |
Promoted to Scout (Surveyor) rank 2. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Attempted to change assignments. |
12 |
54 |
Failed to qualify for Courier (Scout). |
12 |
54 |
Continued as Scout (Surveyor). |
12 |
55 |
Psychologically damaged by Clint Young's time in the scouts. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
55 |
Retired. |
13 |
56 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Encounter a Psionic institute. |
15 |
66 |
Tested for psionic powers |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
76 |
Gained a contact. |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |