Marion Newman  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 32 M 4 (-1) 5 (-1) 5 (-1) 7 (0) 7 (0) 7 (0)455777
Vivacious, Resentful
 
Skills
Athletics 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 2
Persuade 1
Recon 0
Stealth 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Navy Line/Crew Able Spacehand11
Drifter Wanderer 01
Merchant Free Trader 11
 
Name Type Affinity Enmity Power Influence Species
Nathaniel Campbell Enemy 0 4 4 1 Darmine (M/47)
Thomas Treadway Rival 0 2 1 4 Dolphin, Imperium (M/36)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Marion Newman's work ends up coming home with Marion Newman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Failed to qualify for Thief (Rogue).
2 22 Submitted to the draft.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 25 Marion Newman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Voluntarily left Line/Crew
3 26 Failed to qualify for Cavalry (Army).
3 26 Became a Drifter (Wanderer).
3 27 Marion Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 27 Became a Merchant (Free Trader).
4 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 31 Promoted to Merchant (Free Trader) rank 1.
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