Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Orrin Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Orrin Jack fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
When dealing with an alien race, Orrin Jack have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
36 |
Became a Entertainer (Journalist). |
6 |
37 |
Criticised a questionable political leader on Orrin Jack's homeworld, causing his downfall. Gain an Enemy |
6 |
40 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
40 |
Continued as Entertainer (Journalist). |
7 |
41 |
One of Orrin Jack's pieces of art is stolen, and the investigation brings Orrin Jack into the criminal underworld. |
7 |
44 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
8 |
44 |
Continued as Entertainer (Journalist). |
8 |
46 |
Severely injured. Owe 5,000 for medical bills. |
9 |
46 |
Became a Drifter (Barbarian). |
9 |
50 |
Orrin Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Became a Noble (Diplomat) with the new title Intern. |
10 |
53 |
Become deeply involved in politics on Orrin Jack's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
54 |
Attempted to change assignments. |
11 |
54 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
11 |
55 |
Inherit a gift from a rich relative. |
11 |
58 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
12 |
58 |
Voluntarily left Administrator |
12 |
58 |
Returned to Drifter (Barbarian). |
13 |
62 |
Continued as Drifter (Barbarian). |
13 |
64 |
Orrin Jack run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Orrin Jack is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
68 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Holy Warrior). |
15 |
71 |
Orrin Jack come into conflict with a splinter group Orrin Jack's own religion which maintains Orrin Jack's version is the wrong one. Gain 1 Rivals. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
Retired. |
16 |
74 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |