Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
A rival researcher blackens Alida Head's name or steals Alida Head's research. Gain a Rival. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 1. |
3 |
26 |
Continued as Scholar (Field Researcher). |
3 |
28 |
A disaster leaves several injured, and others blame Alida Head, forcing Alida Head to leave Alida Head's career. Gain a Rival. |
3 |
28 |
Scarred. Owe 2,500 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Alida Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Rogue (Thief). |
5 |
32 |
Scarred. Owe 2,500 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Alida Head have been following false teachings! |
7 |
36 |
Became a Noble (Diplomat) with the new title Intern. |
7 |
39 |
time as a ruler or playboy gives Alida Head a wide range of experiences. |
7 |
40 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Noble (Dilettante) with previous rank. |
8 |
43 |
Become deeply involved in politics on Alida Head's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |