Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Assigned to a planet with a hostile or wild environment. |
3 |
26 |
Continued as Army (Infantry). |
3 |
29 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
29 |
Became a Merchant (Broker). |
4 |
33 |
Make an unexpected connection outside Bob Banks's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
36 |
A series of bad deals and decisions force Bob Banks into bankruptcy. Bob Banks salvages what Bob Banks can. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Bob Banks secretly provide religious rites for a dying leader or noble, although they do not share Bob Banks's faith. Gain an Ally in the family and a Rival who disagrees with Bob Banks's choice. |
6 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
40 |
Voluntarily left Missionary/Humanitarian |
7 |
40 |
Failed to qualify for Courier (Scout). |
7 |
40 |
Became a Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that Bob Banks easily defeat. |
7 |
44 |
Gain Enemy if Bob Banks don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |