Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Failed to qualify for Marine Support (Marine). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Ludie Ward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Switched to Drifter (Barbarian). |
3 |
25 |
Contact with Government. |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Continued as Drifter (Barbarian). |
5 |
32 |
Ludie Ward do not know what happened to Ludie Ward. There is a gap in Ludie Ward's memory. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
33 |
Gained a contact. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
37 |
Attacked by enemies and injured. |
7 |
37 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
7 |
37 |
Gain Enemy if Ludie Ward don't already have one. |
7 |
40 |
Forced to muster out. |
8 |
40 |
Failed to qualify for Law Enforcement (Agent). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Scout (Courier). |
8 |
44 |
Ludie Ward have no idea what happened to Ludie Ward – they found Ludie Ward's ship drifting on the fringes of friendly space. |