Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Nellie Hawdon's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Birth or Death involving a family member or close friend. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Rogue (Thief). |
5 |
36 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
40 |
Perform an exemplary service for the scouts. |
6 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
44 |
Nellie Hawdon's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nellie Hawdon fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Nellie Hawdon's time in the scouts. |
7 |
44 |
Promoted to Scout (Surveyor) rank 2. |
8 |
44 |
Voluntarily left Surveyor |
8 |
44 |
Became a Citizen (Worker). |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
51 |
Advanced training in a specialist field. |
9 |
52 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |