Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Earle Morris is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Earle Morris retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Earle Morris is caught in the periphery of a scandal. |
5 |
36 |
Demoted to Believer (Holy Warrior) rank -1. |
6 |
37 |
Continued as Believer (Holy Warrior). |
6 |
40 |
Earle Morris faith is shaken. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
45 |
Opponents of Earle Morris's belief system ambush Earle Morris. |
7 |
45 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Failed to qualify for Corporate (Citizen). |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Earle Morris easily defeat. |
8 |
48 |
Gain Enemy if Earle Morris don't already have one. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Drafted into Explorer |
9 |
53 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
53 |
Became a Scout (Explorer). |
10 |
54 |
Spend several years jumping from world to world in Earle Morris's scout ship. |
10 |
57 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
11 |
57 |
Continued as Scout (Explorer). |
11 |
58 |
Earle Morris's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Returned to Believer (Holy Warrior). |
12 |
64 |
Earle Morris secretly provide religious rites for a dying leader or noble, although they do not share Earle Morris's faith. Gain an Ally in the family and a Rival who disagrees with Earle Morris's choice. |
12 |
65 |
Forced to muster out. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Retired. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
70 |
Amnesia. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
89 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |