Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Gerald Oneil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
23 |
Gained a contact. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
27 |
Gerald Oneil survey an alien world. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
30 |
When dealing with an alien race, Gerald Oneil botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Gerald Oneil inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
32 |
Promoted to Scout (Surveyor) rank 2. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
36 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
Gerald Oneil's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |