Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
19 |
A mission goes wrong; Ruby Hamilton and several others are captured and mistreated by the enemy. Gain Ruby Hamilton's jailer as an Enemy. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
21 |
A police detective or rival criminal forces Ruby Hamilton to flee and vows to hunt Ruby Hamilton down. Gain an Enemy. |
3 |
21 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
24 |
Ruby Hamilton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
25 |
Voluntarily left Line/Crew |
4 |
25 |
Became a Merchant (Broker). |
4 |
29 |
Make an unexpected connection outside Ruby Hamilton's normal circles. Gain a Contact. |
4 |
29 |
Promoted to Merchant (Broker) rank 1. |
5 |
29 |
Continued as Merchant (Broker). |
5 |
33 |
Promoted to Merchant (Broker) rank 2. |