Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A series of bad deals and decisions force Sim Janson into bankruptcy. Sim Janson salvages what Sim Janson can. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
When dealing with an alien race, Sim Janson botch an opportunity to gather extra intelligence about them. |
2 |
24 |
Psychologically damaged by Sim Janson's time in the scouts. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |