Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
During a battle, defeat or victory depends on Gale Sutton's actions. Gale Sutton actions lead to an honorabe discharge. |
3 |
25 |
Failed to qualify for Free Trader (Merchant). |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Attacked by enemies and injured. |
3 |
26 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
3 |
26 |
Gain Enemy if Gale Sutton don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Gale Sutton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
36 |
Gale Sutton have been following false teachings! |
6 |
36 |
Failed to qualify for Broker (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Scout (Courier). |
6 |
38 |
When dealing with an alien race, Gale Sutton have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Gale Sutton's scout ship. |
8 |
44 |
Voluntarily left Courier |
8 |
44 |
Became a Entertainer (Journalist). |
8 |
47 |
One of Gale Sutton's pieces of art is stolen, and the investigation brings Gale Sutton into the criminal underworld. |
8 |
48 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Entertainer (Journalist). |
9 |
49 |
An investigation, tour, project or expedition goes wrong, stranding Gale Sutton far from home. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired. |
10 |
53 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |