Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Carson Keating's trade routes and contacts, forcing Carson Keating to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Risk Carson Keating's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Make an unexpected connection outside Carson Keating's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
A series of bad deals and decisions force Carson Keating into bankruptcy. Carson Keating salvages what Carson Keating can. |
5 |
33 |
Failed to qualify for Pirate (Rogue). |
5 |
33 |
Became a Drifter (Barbarian). |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
39 |
Carson Keating run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Engineer/Gunner (Navy). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
40 |
Established a network of contacts. Gain 2 contacts. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |