Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Courier). |
2 |
23 |
Psychologically damaged by Rudolph Grant's time in the scouts. |
3 |
23 |
Failed to qualify for Army Support (Army). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Betrayed by a friend. One of Rudolph Grant's Contacts or Allies betrays Rudolph Grant, ending Rudolph Grant's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
29 |
Rudolph Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |