Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Albertina Buckman's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A good deal ensures Albertina Buckman is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Physician). |
4 |
31 |
Entangled in a bureaucratic or legal morass that distracts Albertina Buckman from Albertina Buckman's work. |
4 |
34 |
Promoted to Scholar (Physician) rank 1. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
35 |
Moved to a new world. |
6 |
38 |
Voluntarily left Physician |
6 |
38 |
Failed to qualify for Surveyor (Scout). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Albertina Buckman do not know what happened to Albertina Buckman. There is a gap in Albertina Buckman's memory. |
7 |
39 |
Failed to qualify for Surveyor (Scout). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
42 |
Vessel participates in a diplomatic mission. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Flight (Navy). |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
47 |
Albertina Buckman join a gambling circle on board. |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |