Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Elizabeth Rose do not know what happened to Elizabeth Rose. There is a gap in Elizabeth Rose's memory. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Elizabeth Rose is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
23 |
Became a Citizen (Colonist). |
3 |
24 |
Elizabeth Rose gain experience in a technical field as a computer operator or surveyor. |
3 |
27 |
Promoted to Citizen (Colonist) rank 1. |
4 |
27 |
Continued as Citizen (Colonist). |
4 |
28 |
Elizabeth Rose rise to a position of power in Elizabeth Rose's colony or corporation. |
4 |
31 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Pirate (Rogue). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Elizabeth Rose don't already have one. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Attacked by enemies that Elizabeth Rose easily defeat. |
7 |
41 |
Gain Enemy if Elizabeth Rose don't already have one. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Elizabeth Rose's Contacts or Allies betrays Elizabeth Rose, ending Elizabeth Rose's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Failed to qualify for Free Trader (Merchant). |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Became a Scout (Surveyor). |
10 |
53 |
Spend several years jumping from world to world in Elizabeth Rose's scout ship. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
57 |
Elizabeth Rose's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elizabeth Rose fail to help. Gain an Enemy. |
11 |
57 |
Elizabeth Rose inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
58 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Scout (Surveyor). |
12 |
59 |
Elizabeth Rose inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
63 |
Elizabeth Rose come into conflict with a splinter group Elizabeth Rose's own religion which maintains Elizabeth Rose's version is the wrong one. Gain 3 Rivals. |
13 |
63 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Continued as Believer (Holy Warrior). |
14 |
64 |
Elizabeth Rose is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Continued as Believer (Holy Warrior). |
15 |
69 |
Opponents of Elizabeth Rose's belief system ambush Elizabeth Rose. |
15 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |