Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
During a battle, defeat or victory depends on Shelby Mendoza's actions. Shelby Mendoza actions lead to an honorabe discharge. |
2 |
22 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
2 |
25 |
During a battle, defeat or victory depends on Shelby Mendoza's actions. Shelby Mendoza's efforts ensure Shelby Mendoza is honourably discharged. |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Shelby Mendoza do not know what happened to Shelby Mendoza. There is a gap in Shelby Mendoza's memory. |
4 |
28 |
Failed to qualify for Enforcer (Rogue). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Shelby Mendoza easily defeat. |
4 |
31 |
Gain Enemy if Shelby Mendoza don't already have one. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Merchant (Free Trader). |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
37 |
Risk Shelby Mendoza's fortune on a possibility lucrative deal and win. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Risk Shelby Mendoza's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
44 |
Voluntarily left Free Trader |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
46 |
A prank goes horribly wrong. Gain an Enemy |
8 |
48 |
Graduated. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Switched to Merchant (Broker). |
9 |
48 |
Promoted to Merchant (Broker) rank 1. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |