Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Judge Anderson botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Judge Anderson's ship is damaged, and Judge Anderson have to hitch-hike Judge Anderson's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 6 Contacts. Gain 1 Enemies. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Citizen (Corporate). |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Flight). |
4 |
31 |
Judge Anderson is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Judge Anderson as an Enemy. |
5 |
31 |
Switched to Scout (Surveyor) with previous rank. |
5 |
34 |
Judge Anderson discover a world, item or information of worth to the Imperium. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
38 |
Judge Anderson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Judge Anderson fail to help. Gain an Enemy. |
6 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
40 |
Judge Anderson survey an alien world. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Drifter (Barbarian). |
8 |
45 |
Betrayed by a friend. One of Judge Anderson's Contacts or Allies betrays Judge Anderson, ending Judge Anderson's career. That Contact or Ally becomes a Rival or Enemy. |