Agent Gladys Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 32 F 10 (1) 8 (0) 6 (0) 6 (0) 5 (-1) 7 (0)A86657
Bright, Risk-Taking, Megalomaniac
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 1
Drive 0
Gun Combat 0
Pilot 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Navy Flight Crewman01
Agent Intelligence Agent11
 
Name Type Affinity Enmity Power Influence Species
Paul McNamara Rival 1 0 3 0 Humaniti (M/20)
Maxie Nisbet Enemy 0 3 4 0 Kargol (M/55)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Wanderer).
1 20 Attacked by enemies and injured.
1 20 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 20 Gain Enemy if Gladys Palmer don't already have one.
2 22 Continued as Drifter (Wanderer).
2 26 Drafted into Flight
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Became a Navy (Flight) with the new title Crewman.
3 27 Gladys Palmer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4 27 Became a Agent (Intelligence).
4 30 Go undercover to investigate an enemy.
4 30 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 31 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
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