Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
20 |
Gain Enemy if Gladys Palmer don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Drafted into Flight |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Gladys Palmer is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Became a Agent (Intelligence). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |