Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Sam Wilson survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Sam Wilson's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Sam Wilson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Betrayed by a friend. One of Sam Wilson's Contacts or Allies betrays Sam Wilson, ending Sam Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
38 |
Failed to qualify for Merchant Academy. |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
39 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Entertainer (Artist). |
7 |
41 |
One of Sam Wilson's pieces of art is stolen, and the investigation brings Sam Wilson into the criminal underworld. |
7 |
43 |
Promoted to Entertainer (Artist) rank 1. |
8 |
43 |
Continued as Entertainer (Artist). |
8 |
45 |
Refused to criticise a questionable political leader on Sam Wilson's homeworld. |
8 |
47 |
Promoted to Entertainer (Artist) rank 2. |