Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Worker (Citizen). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
27 |
Irkha Gi run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
27 |
Failed to qualify for Free Trader (Merchant). |
3 |
27 |
Submitted to the draft. |
3 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
Established a network of contacts. Gain 3 contacts. |
3 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
31 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
35 |
Continued as Agent (Law Enforcement). |
5 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
39 |
Returned to Drifter (Scavenger). |
6 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
43 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Irkha Gi's Contacts or Allies betrays Irkha Gi, ending Irkha Gi's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
A new romantic starts. Gain an Ally. |
9 |
49 |
Continued as Believer (Missionary/Humanitarian). |
9 |
50 |
Irkha Gi is chosen to represent Irkha Gi's faith in a vid show or other highly public forum. |
10 |
53 |
Continued as Believer (Missionary/Humanitarian). |
10 |
56 |
Irkha Gi come into conflict with a splinter group Irkha Gi's own religion which maintains Irkha Gi's version is the wrong one. Gain 3 Rivals. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |