Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Victim of a crime |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Risk Earle Kirkham's fortune on a possibility lucrative deal and win. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Earle Kirkham do not know what happened to Earle Kirkham. There is a gap in Earle Kirkham's memory. |
7 |
38 |
Became a Citizen (Corporate). |
7 |
39 |
Spent time maintaining and using heavy vehicles. |
7 |
42 |
Promoted to Citizen (Corporate) rank 1. |
8 |
42 |
Continued as Citizen (Corporate). |
8 |
46 |
Earle Kirkham gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
46 |
Continued as Citizen (Corporate). |
9 |
49 |
Earle Kirkham's business expands, Earle Kirkham's corporation grows, or the colony thrives. |
9 |
50 |
Promoted to Citizen (Corporate) rank 3. |
10 |
50 |
Continued as Citizen (Corporate). |
10 |
52 |
Hard times caused by a lack of interstellar trade costs Earle Kirkham Earle Kirkham's job. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
56 |
Earle Kirkham is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |