Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Cavalry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Leslie Greerson's ship is damaged, and Leslie Greerson have to hitch-hike Leslie Greerson's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 1 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
23 |
Opponents of Leslie Greerson's belief system ambush Leslie Greerson. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
26 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
29 |
Win a prestigious prize. |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
34 |
Leslie Greerson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
35 |
Opponents of Leslie Greerson's belief system ambush Leslie Greerson. |
6 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
35 |
Became a Merchant (Broker). |
7 |
36 |
Smuggle illegal items onto a planet. |
7 |
39 |
Promoted to Merchant (Broker) rank 1. |