Retired Able Spacehand Papapa Sa-paebap  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 57 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 2 (-2)111962
Soft, Open-Minded, Forgetful
 
Skills
Admin 1
Astrogation 0
Athletics 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Seafarer 0
Stealth 1
Steward 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Star Marine Marine02
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Able Spacehand11
Drifter Scavenger 01
Scout Courier 03
Believer Missionary/Humanitarian Junior Project Worker-13
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Tabpe Enemy 0 3 3 1 Bwap (M/21)
Dovie Galway Enemy 0 4 0 4 Answerin (F/54)
Kristin Wells Ally 5 0 1 1 Cassilldan (F/19)
 
Term Age History
1 18 Failed to qualify for Cavalry (Army).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 Trapped behind enemy lines.
1 22 Attempt at commissioned failed.
2 22 Continued as Marine (Star Marine).
2 23 A mission goes wrong; Papapa Sa-paebap and several others are captured and mistreated by the enemy. Gain Papapa Sa-paebap's jailer as an Enemy.
3 23 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Vessel participates in a diplomatic mission.
3 27 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 27 Attempted to change assignments.
4 27 Switched to Navy (Engineer/Gunner) with previous rank.
4 28 A romantic relationship ends badly. Gain a Rival or Enemy.
5 31 Voluntarily left Engineer/Gunner
5 31 Failed to qualify for Courier (Scout).
5 31 Became a Drifter (Scavenger).
5 32 Betrayed by a friend. One of Papapa Sa-paebap's Contacts or Allies betrays Papapa Sa-paebap, ending Papapa Sa-paebap's career. That Contact or Ally becomes a Rival or Enemy.
6 32 Became a Scout (Courier).
6 34 When dealing with an alien race, Papapa Sa-paebap have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7 36 Aging Crisis. Owe 50,000 for medical bills.
7 36 Retired at age 36.
7 36 Continued as Scout (Courier).
7 39 Serve as the courier for an important message from the Imperium.
8 40 Continued as Scout (Courier).
8 41 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
9 41 Aging Crisis. Owe 40,000 for medical bills.
9 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 44 Papapa Sa-paebap is caught in the periphery of a scandal.
9 44 Demoted to Believer (Missionary/Humanitarian) rank -1.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Continued as Believer (Missionary/Humanitarian).
10 49 Papapa Sa-paebap retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 49 Aging Crisis. Owe 50,000 for medical bills.
11 49 Continued as Believer (Missionary/Humanitarian).
11 51 Papapa Sa-paebap refuse to secretly provide religious rites for a dying leader or noble, because they do not share Papapa Sa-paebap's faith.
11 53 Forced to muster out.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 53 Retired.
12 54 Moved to a new world.
13 57 Aging Crisis. Owe 50,000 for medical bills.
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