Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Orville Saxon's business expands, Orville Saxon's corporation grows, or the colony thrives. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
27 |
Failed to qualify for Corporate Agent (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
4 |
31 |
Orville Saxon do not know what happened to Orville Saxon. There is a gap in Orville Saxon's memory. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Switched to Drifter (Barbarian). |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Orville Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Orville Saxon is chosen to represent Orville Saxon's faith in a vid show or other highly public forum. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Orville Saxon refuse to secretly provide religious rites for a dying leader or noble, because they do not share Orville Saxon's faith. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |