Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Established a network of contacts. Gain 2 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
27 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
27 |
Became a Citizen (Colonist). |
5 |
31 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
6 |
31 |
Returned to Drifter (Barbarian). |
6 |
33 |
Betrayed by a friend. One of Valentine Johnson's Contacts or Allies betrays Valentine Johnson, ending Valentine Johnson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Scientist (Scholar). |
7 |
33 |
Submitted to the draft. |
7 |
33 |
Became a Scout (Surveyor). |
7 |
37 |
Perform an exemplary service for the scouts. |
7 |
37 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
37 |
Voluntarily left Surveyor |
8 |
37 |
Returned to Drifter (Barbarian). |
8 |
39 |
Moved to a new world. |
9 |
41 |
Voluntarily left Barbarian |
9 |
41 |
Failed to qualify for Broker (Merchant). |
9 |
41 |
Switched to Drifter (Scavenger). |
9 |
44 |
Moved to a new world. |