Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
May Fallow spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
25 |
Political upheaval strikes May Fallow's homeworld, and May Fallow is caught up in the revolution. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
30 |
Returned to Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in May Fallow's scout ship. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
38 |
May Fallow survey an alien world. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Moved to a new world. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attempted a risky adventure and was injured. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
58 |
May Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
58 |
Failed to qualify for Colonist (Citizen). |
11 |
58 |
Switched to Drifter (Scavenger). |
11 |
60 |
Find valuable salvage. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
65 |
May Fallow aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Retired. |
13 |
67 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Moved to a new world. |
16 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
81 |
Victim of a crime. |
17 |
81 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
89 |
Good fortune. |
19 |
89 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
93 |
Moved to a new world. |
20 |
93 |
Aging Crisis. Owe 50,000 for medical bills. |
20 |
94 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
21 |
97 |
Aging Crisis. Owe 30,000 for medical bills. |