Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Scarred. Fully recovered. |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Spend several years jumping from world to world in John Clements's scout ship. |
3 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
33 |
Spend several years jumping from world to world in John Clements's scout ship. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Scout (Surveyor) rank 2. |
5 |
34 |
Continued as Scout (Surveyor). |
5 |
35 |
John Clements inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
37 |
Severely injured. Owe 12,500 for medical bills. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
40 |
Find Ancient Technology. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
43 |
Attacked by enemies and injured. |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
43 |
Gain Enemy if John Clements don't already have one. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |